GAME DEVELOPMENT
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Drawing The Game Concept (GME1)
Creating your first game concept, what are essential?
Date | Time | Venue | Capacity | Instructor |
TBA | TBA | TBA | min, 15; max. 25 | TBA |
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Creating A Plot or A Theme (GME2)
What theme and plot that attracts gamers.
Date | Time | Venue | Capacity | Instructor |
TBA | TBA | TBA | min, 15; max. 25 | TBA |
Designing A Game (GME0)
What comes first and what are important steps.
Date | Time | Venue | Capacity | Instructor |
TBA | TBA | TBA | min, 15; max. 25 | TBA |
Producing A Simple Addictive Game (GMEZ)
A great concept with a simple execution can create a hype.
Date | Time | Venue | Capacity | Instructor |
TBA | TBA | TBA | min, 15; max. 25 | TBA |
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Selling Your Games Through App Store (SEL)
Selling your games and what to expect.
Date | Time | Venue | Capacity | Instructor |
TBA | TBA | TBA | min, 15; max. 25 | TBA |
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Working On A Game Concept (PGM)
Learning from a game developer, picking his brain on game ideas.
Date | Time | Venue | Capacity | Instructor |
TBA | TBA | TBA | min, 15; max. 25 | TBA |